Tuesday, May 14, 2013

So...as of December last year I've taken the plunge into Freelancing! Up till now it's been fairly busy. I've done some 3D work for Sunrise Productions, the awesome studio behind the Jungle Beat series as well as the amazing sports mascots for SA Cricket, Bokkie and Sharkie! Check back soon to see some of my 3D work from Sunrise.

Other work include some RnD work for The Learning Room in Cape Town as well as some 2D animated explainer videos for Blinktower. Herewith two videos I've done for Blinktower. Also checkout their website www.blinktower.com for more info on what they do!

This video explains the dangers of Spam and Scam on your Mobile phone.




(sorry, for some reason this video doesn't want to play from the blog! Will investigate!)

This video explains a new financial system for companies keeping an eye on their running costs.

Keep checking back for more uploads.

Thursday, November 1, 2012

Hey everybody. It's been almost TWO years since my last and first entry on the blog. I'm going to try and keep it updated in future.

A short summary of what's been up. After graduation I started working at Triggerfish Animation Studios here in Cape Town, South Africa. I started on shot final ling for the company's first feature film "Adventures in Zambezia, due for release 28 December in South Africa, but already doing very well overseas. Feel free to visist www.triggerfishstudios.com for further info on the company and Zambezia.

After Zambezia I jumped right onto Triggerfish's second feature "Khumba." A story about a young Zebra earning his stripes. Look out for Khumba in the near future.

My duties on Khumba involved all previz environment modeling, about 65% high res environment modeling using Zbrush, XSI and rendering in Arnold. About two months of animation to help out with deadlines and lastly layout, set dressing and shot finalling using ICE distribution and Arnold Standins. Toward the end of production I was given the task of creating an interactive e-book for Triggerfish's "Adventures in Zambezia," which should be available for download on iTunes and Google Play very soon.

My time at Triggerfish has come to and end  for the time being, but I'll be back there not too long from now. Be sure to check back regularly for updates and exciting news.

For the moment I'm going to freelance a bit, got a few private jobs lined up, so check back soon to see what I'm up to.

Cheers
ur_heinis

Tuesday, December 21, 2010

Welcome!

Hi and welcome to my blog.

I'm an aspiring animator and digital artist. I've finished my two year animation and visual effects course at Learn2 Digital Media Academy, now Touchvision Training at the end of 2010.

You can view my showreel here:




You can view my final year animation here:



The first year focussed our attention on Autodesk 3DsMax 2009/2010 along with the Adobe creative suite 4 package. In addition we were given introduction into Toonboom animation software.  Our final year project was to design, model and render a vehicle built for the year 2075. I had the option of doing this or do industry work for a client. I chose the latter.

The client wanted to produce a 6 part mini series about alcoholism in modern society. The client wanted to tell a story of an infant stumbling upon some alcohol in the house. It needed to be comic, but with a serious message.

I set about creating a little baby character who sits and watch television while the parents are having a party in the kitchen/ dining room.
The baby hears some breaking glass and decides to investigate.

I produced this animation in Toonboom with some 3D elements modelled and rendered out from 3DsMax.
You can have a look at the animation here:



Unfortunately the animation never aired on television.

The second year at college we were tutored in Autodesk Maya 2011, Mudbox 2011 and some Nuke compositing which was mainly self study as this was not part of the course.

Our first term project involved designing a character, modelling and rendering it.
Here are some sketches and final renders of "nines" the ninja cat!




At the start of the second term we dove into rigging. This was a difficult and artistically strenuous time for me. Although the character ended up rigged, and animate-able I quickly realized that rigging wouldn't be my specialty. 

Here is a very short animation of "nines" in action after rigging and animation at the end of term two:




Along with rigging and finalizing the 2nd term projects, we started on our 3rd term team project. This was because South Africa hosted the 2010 soccer world cup and most, including our, training institution closed for the 5 week period.

The class of 12 were given a story by our lecturer. We had to develop the story through a production pipeline from treatment through to post. We had numerous industry master classes to help aid pipeline setup and manage. This was a very nice time for me as everyone on class were given a "lead" role. I was texture lead and loved every minute of it. Everyone on class helped with texturing, especially the ones that modeled the characters, but had to get final approval from their "lead." This was the case with everyone in class.

Here are some renders of models I textured, and some I've modeled and textured:









Have a look at the animation below: